Hello! A while back I did a text review of this show, but because of a lot of things at that time, I wasn’t very happy with it. So, I revisited it for a video. Please enjoy! (and watch the show, it’s good!)
Originally released in 2006, Final Fantasy XII quickly became one of my favorite games once I got around to playing it. It was beautiful, fun, and had plenty to dig in to. This year, the Zodiac Age remaster presented a spiffed-up version of the game, combining the best of the Japan-only “International Zodiac Job System” (IZJS) version with plenty of new improvements.
Hello! I created a video version of my Taking Out The Trash series of posts. There isn’t any overlap between this video and past posts, so please give it a watch if you’re interested. Thanks for stopping by!
NieR:Automata is worth your time and money. Play it. Become as gods.
Many games are flawed gems, with the quality diminished ever-so-slightly by minor quirks, but still rounding out to be positive experiences. Cyber Sleuth is not quite one of those games. In many ways, it’s a complete mess, but it barely edges out to be worth the time.
Nier is an interesting game, and going into it I only had an inkling of an idea of what to expect. It’s a spin-off of the Drakengard series (specifically of the first game), of which I have only played Drakengard 3. If you read my review, you’d know that I have a very mixed opinion on that one. While Nier has substantial differences, particularly in where it succeeds or pales in comparison, there is one main detail that makes this a better game – it’s fun. And it doesn’t conclude with a mechanically broken rhythm game. Okay, so that’s two things.
What does it take to be “special”? For some people, it’s to contribute to something great. Yet for others, it’s to stand apart for unique characteristics. For the members of the Kitauji High School Wind Ensemble, their individual perceptions of the term may vary but they all come to have the same intention – to be the very best, like no one ever was.